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Challenge #02964-H041: Deconstructed Battle “ The day was a very boring day. The human just received a package of an old game but finely crafted made out of materials that are rare in their home-world, each piece have a Jewel that crowns the top....

Challenge #02964-H041: Deconstructed Battle

The day was a very boring day. The human just received a package of an old game but finely crafted made out of materials that are rare in their home-world, each piece have a Jewel that crowns the top. Excitingly they be called over a haven worlder that is a close friend of the human urging them to play. “You known I shouldn’t be surprised that many games contain some form of war or conflict” the haven worlder sighed. It been a good half hour since they started, slowly but meticulously moving the different pieces around the board. The human chuckled “True, there are many forms of conflict in every game, but every games need a strategy in one form or another. Check.” Their companion looked at the board irritated not noticing their flaw in their defences. “How did you- never mind, as you were saying, I agree strategies are essential in any game, but are conflicts in them are really necessary?” As they dejectedly moved a piece. The human began to laugh. “You may have a point but if you live in a death world you realize you can’t escape conflict no matter where you go. Might as well have some fun with it. In the other hand times like these need to be cherish. Checkmate.” – Anon Guest

It was a Deathworlder game, so of course it involved some variety of combat. Judging by the names of the pieces, it had been codified in the feudal era when they had monarchs. There was some mystery over why the piece shaped like a castle keep was called a ‘rook’. The Humans probably had some obscure history about that[1].

Each piece had its own rule set about how they moved on the grid. The goal was to defeat the opposite force by capturing both royals. The 'king’ because they were the most vulnerable, and the 'queen’ because it was the most powerful piece on the board. Whatever the Human’s history behind that had to have an interesting wrinkle, given the gender-specific architecture of power in Terran history[2]. The rules were relatively simple, but the combinations were practically infinite.

It was a game in which most strategies had been mapped out and named after famous players, and yet an experienced master had good reason to fear a raw initiate. Mostly because a newbie had no idea what the formal responses to established moves were and would do things that experts had grown to not expect.

[Check the source to see the full story]

(Source: peakd.com)

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Challenge #02934-H011: The Songs We Sing

give me the beat boys and free my soul

I wanna get lost in your rock ‘n’ roll and drift away – Anon Guest

[AN: Link leads to a video with parody lyrics that is for real a 2020 mood. Offensensitivity warning for crude language]

The Humans were singing. This was nothing new. The matter of what they were singing was up to debate. The tune was familiar, but the words kept changing.

“Gimmie the yeast, boy/ and knead my rolls, I wanna get lost in the sour dough/ and drift awaaaayyyy…”

Companion Kesh was reasonably certain that those were not the original lyrics. Especially since the Humans were laughing about this. This was not, evidently, a case of getting stuck on what the words were. This was a contest of alternative lyrics. Filk[1], as some of them called it.

[Be sure to visit internutter (dot) org for a link to the rest of this story, and details on how to support this artist. Or visit peakd (dot) com (slash at) internutter for the stories at their freshest]

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Challenge #02934-H011: The Songs We Sing | PeakD

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Challenge #02555-F365: It’s So Relaxing

Oh, I can’t really handle all the excitement and action in FPS, especially the PVP ones. I much prefer simulation games, like Frost Punk! You build your little town, and manage resources, and try not to let all your people freeze to death or starve or something. Nice, relaxing fun. – Anon Guest

Humans love to play. Their play takes every form you could imagine and some that seem incredibly unlikely. Some play involves flinging themselves physically at obstacles, off obstacles, or around obstacles. Sometimes, it’s all three at once. Some Humans play by gathering in one room together and arguing in between bouts of moving small objects around on a table. Our Human… the Human for the Wandering Trader, Human Dai, plays by interacting with computer screens.

We have tried to understand this. We do not understand this. Human Dai appears to be having fun and relaxing, but… it looks so much like their shipboard duties that we have… concerns. It is necessary for a Human to have fun or they begin to suffer. If they suffer, we all suffer the consequences. We must look after our Human.

Companion Zogh was the one who chose a day to accompany Human Dai at his play, watching and attempting to analyse him at his play. Determining whether or not it actually was play. Human Dai’s chosen array of playing screens was large and colourful and the contents did not appear to match the usual Human entertainments of explosions and flashing colours. This was truly perplexing. “You do not make things go boom?” they asked.

[Be sure to visit internutter (dot) org for a link to the rest of this story, and details on how to support this artist. Or visit steemit (dot) com (slash at) internutter for the stories at their freshest]

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Challenge #02555-F365: It's So Relaxing — Steemit

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Challenge #01933-E109: Once Upon an Adventure — Steemit

Humans are an inventive lot. They invented inspired desperation as a survival instinct. They invented fiction to make their lives more interesting. They’re one of the few cogniscent species and the only known Deathworlders to have boredom. They can multitask, and some of them can multitask, apparently, faster than light. Some are capable of multitasking with mind-boggling precision. Others can’t remember what they were doing two minutes ago, and are capable of burning water.

What they are famous for is inventing stories. If taxed for an answer to a question that they don’t know, they are capable of making something up. Fortunately for the other species in the Galactic Alliance, these instant fictions are easy to spot, since they are generally prefaced with one or a combination of, “I don’t know,” and, “Maybe.”

Humans are also well known for playing games. What was less well known was that Humans could play games with stories. And it was quite the spectacle to witness for the uninitiated. There was one Human running what the others aboard the Enforcement Cruiser Swift Catharsis were starting to call the Madness Room. The others were gathered around the table and telling fragments of stories.

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Challenge #01846-E022: Where's the Cheevs? — Steemit

Trends come, trends go, and some are revived, zombie like, from a place where they should have stayed buried. You can make up your minds about which ones are which. For a patch of time in the 1930’s, the name Judith became incredibly popular, and was rarely that popular again. For a spate in the 1980’s, every girl child was named Kylie. And pretty much since the 1980’s until the current era, there has been Pokémon.

Like Beatlemania, it ebbs and rises, but it never truly dies. For every generation, there is an era in which they discover the four lads from Liverpool, or the obsessive joy of catching them all. And since space is vast, the viral spread of these trends can be like a confusing round of Which Flu Is This?

Rael swore under his breath at his own vambrace’s app. He’d lost five rounds of Dog or Not Dog? with a five-year-old on the same tram. Now that he was in time-out, he had the time to notice that Shayde had gone ominously quiet. She was not playing Match Three Dazzle, which was her usual go-to for filling in time on the trams. She was, however, gurning at the screen and holding her dominant hand in a peculiar pose.

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Challenge #01527-D066: Virtual Friend

‘Sixty-two years old, and you find a kindred spirit in a block of programming,’ they thought wryly, shaking their head. – @recklessprudence

It hadn’t started that way, of course. Her grandchildren had got her into the video games. Things had gone a long way since the Space Invaders. There was no more coin in the slot or press A to start, to begin with. She could play by typing on the keyboard, and the machine code understood her and responded.

Denny assured her that this was an offline program. Just code, and nobody else on the internets out to steal her credit card. Quite a lot of that was happening, these days. Even on trusted sites that everyone used. Especially on the trusted sites that everyone used. It was the trust part, Denny said, that made everyone put their guards down.

She hadn’t gone into the video games since the last time she tried Pac Man, and lost. Egregiously. Games had not been her thing. At least, not the computerised ones. She could hold her own in Bridge, which Denny insisted was far more complicated. And this one was easy. It had an adaptive algorithm, whatever that was. The more anyone gave it, the more it learned. And the more it learned, the better it was at understanding the player.

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heres some cool flash games in case youre bored

thegeminisage:

emir-dynamite:

kulekrizpy:

coolkid8000:

you wanna be a dragon??? well have i got the game for you

haunt the house and get your ghosty home back

a cool space kid and his alien??? thing??? go on adventures

a game about moving on [tw for death, implied animal death, and loud noises]

a sea monster and the world around it

its called sushi cat do you even need more than this

a creepy post-apocalypse game where you protect the last plant on earth

its like animal crossing but less cool graphics and everyones a bunny

congratulations youre in charge of a bunch of rollercoasters

a werewolf goes on a pleasant nighttime stroll [tw for violence and blood, all of it very cartoony and animated though]

a cool 8bit dungeon platformer with cool video game music

a pretty adventure game where you find the treasure to save your village

help the worms get into their holes and light up mushrooms

Some of my favorites:

Cursor*10  - little game where you have several “lives”. you use your cursor to navigate the floors, and when the time runs out, you go back to the beginning. however, the previous cursors will go through the same path they made before, thus allowing you to get further each time.

Daymare Town - creepy point and click game. very inky, interesting drawings. you have to find your way through (or perhaps out of) Daymare Town, which is inhabited by obscure prickly people.

Grid Game - there are a bunch of little circles. click one, and watch it rotate and set off a chain reaction. mindless distraction game.

Samsara Room - a strange escape game where you’re stuck in one room but pass through different dimensions to get out

i saw her standing there - zombie love story. super cute. there’s a sequel too.

Feed the Head - more like interactive art than anything. there are several different things to do in this game.

Factory Balls - a bit of a puzzle game. you have to paint a bunch of balls to match the model shown, using various options and paints. 

Grow Nano Vol. 3 - one of my favorites of the Grow series. you have to click the options in the right order in order to make the sick person feel better. this one just warms my heart.

make sure to click the tags to find more games by the creators and companies and the rest of the games in the series!!!

I find Tonypa’s games to be simple, unique, and enjoyable.  A lot of them involve patterns, colors, and matching, so they’re very calming as well.

some from me!!

deep thinking games with exploration themes…

6 differences - a pretty cool find the difference game that’s very atmospheric and somewhat soothing in the first levels, mostly takes place at night around a city, features sound effects and music and even moving cars down the highways. content warning for some surrealism and acid-trippy effects in the later levels (a person with a deer head, some kind of alarming music, the level’s walls moving as you look for the differences, etc - sometimes the level changes after you find all but one clue, and in one instance a train goes by rather suddenly and loudly, but it didn’t make me jump and i am sensitive to jump scares)

i can hold my breath forever - a game about exploring underwater caves in search of a friend. some references to drowning!

i wish i were the moon - short and sweet game about two people and a moon! clone things and move them around to get different endings :3

small words - a soothing platformed-style exploration game that lets you uncover different maps/pictures as you walk around

don’t look back - a creepy game based on the myth of orpheus and eurydice, this is a platformer-style game that has you going to the underworld to get your lover back. very atmospheric, but a slightly creepy atmosphere that (of course) references death, so take care

alight in dreams - during a dream you get wings, and explore the dream to find out about the history of a person who has never dreamed before. mentions death and suicide.

a house in california - explore an old house and learn its history, very atmospheric. can be a bit confusing for some, you may need a walkthrough.

silent conversation - a soothing game that makes levels out of passages of classic books; you win by toughing every word. not my preferred reading material, but the way the levels are built kind of force you to drink it all in stead of speeding through it. 

games that are a bit creepy…

prior - you, a little box creature, wake without your memories in an unknown place. you must explore to find your family and figure out what happened before you woke. a dark game with multiple possibilities - can be a little creepy.

immorTall - an alien makes friends with a human family after crashlanding to earth. defend them as long as possible!

loved - a dark sort of game where you go through the levels deciding if you will choose to obey the voice giving you orders or defy it. in some casing obeying makes things easier, but in other cases the voice asks you to make things hard on yourself - throwing yourself onto spikes so you have to start over, etc. sometimes it is almost impossible to do what the voice asks. (serious warning for emotional manipulation, just to be safe - the question at the start will purposefully misgender you depending on your answer, and continue to do so throughout the game, but, depending on your actions, will then correct the mistake at the end.)

one chance - a kind of dark game; in the impending apocalypse you have one chance to decide what to do with the rest of your life. there are many endings, but you really do only have one chance…refreshing the page will not let you play again! content warning for death,suicide, impending doom, hopelessness, etc

every day the same dream - another fatalistic game with multiple endings, but this one allows you to find them all. same warnings as the one above.

elude - a metaphorical representation of depression. dark melancholy levels, nice atmosphere, but can be a little moody.

symon - you play as an elderly man stuck in a hospital bed. you sleep to dream and relive your past. this game is pretty much endless and features endless combinations of the same tasks, to reflect what that sort of life might be like. cw for death and end-life blues.

now for some lighter ones…

pizza king 2 - i found this sim where you run your own pizza shop weirdly addictive. food cw, of course, and it’s the only sim on here because they usually aren’t my thing, but, well.

boomshine & obechi - two colorful games where a well-placed click will start a chain reaction and see how many points you can collect!

filler - a similar concept to the ones above

music bounce - release bouncing balls to hit platforms to get the perfect rhythm!

dropsum & dropsum colors - math games where you combine numbers to eliminate them. you can choose where to drop the numbers, turn the board, and use powerups! (dropsum colors isn’tloading for me rn, but it might for you)

first person tetris - you spin with the tetris blocks! fun for pros, but it can make you dizzy.

flash tron - a recreation of the original tron game as seen in the movies. here you can play with others online!

dolphin olympics - super fun game where you swim and do tricks as a dolphin to score as many points as you can in two minutes. there’s also a freeplay mode. if you jump high enough, you may even see the moon ouo

mirror’s edge 2d - i adore the 3d version of this game for ps3, but if you don’t have access, you can play the mini/2d version. no real story, but it’s a very challenging game with rad animation!

bubble tanks tower defense - pretty fun tower defense game that doesn’t get old too quickly.

bloons - i started playing the tower defense game, but they’re all pretty fun and complex. scroll down a bit and click any of the ones under “bloons games”

elephant games - a sort-of series with gems like “achievement unlocked” & sequels (where there is no objective except to complete all the achievements) and “this is the only level” (where you go through the same level many different ways). you grow to be quite fond of the little guy. :’D

some of these i haven’t played in awhile! i pulled from my bookmarks, because i used to spend all day curating links to these things. if i’ve missed a content warning PLEASE feel free to contact me about it or add it yourself!

(via mcnymoons-deactivated20160716)

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Participate in a Survey About Gender Diversity in Video Games

thepsychoticfuckingbiotic:

galacticdrift:

xekstrin:

wasdplz:

screaming-fan-girl:

ilikelookingatnakedmen:

The <title> of this page is “Do Consumers Want More Women In Video Games?” The results of this survey will be presented at GDC15, so let’s tell ‘em a resounding “FUCK YEAH!”

Please reblog! 

DO IT

DO THE THING

fucking tumblr bomb this shit

Especially important to tumblr bomb this because Escapist Magazine is one of the places GamerGate has successfully intimidated into trying to appease them, so you know the 4chan/reddit/GamerGate crowd is gonna have eyes & clicks on this and are gonna be pushing the “don’t ~force an agenda~ into video games” angle.

There are two surveys linked- one for devs and one for consumers!

Please participate

(via possumbreath)

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